AI Insights · Timothy · January 2022
Top 5 Trivia Games on Android in Australia Q4 2021
Discover the performance trends of the top 5 trivia games on Android in Australia during Q4 2021, including weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 trivia games on the Android platform in Australia showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how these apps fared:
Text or Die from Rollic Games saw a fluctuating trend in weekly downloads, starting at 14.9K in late September and slightly dipping mid-quarter before peaking at approximately 15K in the final week of December. The weekly active users followed a similar pattern, beginning at 34.4K, experiencing a dip, and then rising to 33.9K by the end of the quarter. Weekly revenue showed minor fluctuations, peaking at $317 at the start of the quarter and stabilizing around $167 by the end.
Kahoot! Play & Create Quizzes from Kahoot! experienced a steady decline in weekly downloads, from 4.7K at the beginning of the quarter to 1.6K by the end. Active users also decreased from 16.4K to 8.3K over the same period. Weekly revenue showed a similar downward trend, starting at $859 and ending around $474.
Zoom Out 3D by CrazyLabs LTD displayed a notable spike in weekly downloads early in November, reaching about 16.5K, but subsequently declined, ending the quarter with approximately 2.9K downloads. Active users mirrored this trend, peaking at 16.6K and then decreasing to 4.1K by the end of December.
TRIVIA STAR Quiz Games Offline from Super Lucky Games LLC showed a consistent increase in weekly downloads, starting at 3.9K and rising to nearly 5K by the end of the quarter. Active users also saw growth, beginning at 16.9K and reaching 18.4K in the final week of December. Weekly revenue had a significant spike, particularly towards the end of the quarter, peaking at $993.
Akinator from Elokence SAS had a steady increase in weekly downloads, starting at 2K and rising to almost 3K by the end of December. Active users also grew from 8.1K to 11.1K over the quarter. Weekly revenue showed a positive trend, starting at $30 and ending at $60.
This data, sourced from Sensor Tower, offers a comprehensive view of the performance of these top trivia games. For more in-depth insights, visit Sensor Tower.